We do not see the world gwilia outside the computer

The second argument is that computer games are also a good way to spend free time. It’s raining and it’s cold outside. In this situation, we can take care of and relax at the same time. This is of course relaxation until we can limit the time spent in front of the monitor.

Another counterargument, and at the same time the most dangerous effect of playing games is the possibility of addiction.

There have also been gwilia cases of deaths of addicts

We do not notice how the time spent in front of the monitor extends from 1 hour to 5-10 a day. Then, we begin to lose contact with the environment, and our relations with family and friends are limited to the minimum. We do not see the world outside the computer.

Whenever we do not have access to it, we become nervous, we can not find a place. There have also been cases of deaths of addicts. A boy for 84 hours did not eat, drink or check here sleep, he just played. However, this game was the last one he played in his life.

There have also been gwilia cases of deaths of addicts

The example of a teenager described by me should be a warning to all computer game freaks. Thirdly, without tiring our eyes constantly watching the monitor, we can also find hobbies related to a given topic. There are many interesting and useful articles in the press. Finding and collecting them can be a very interesting activity.

Worse grades at school

Thanks to this, we can also increase our knowledge about your favorite game. On the other hand, our interest in a given thing may negatively affect our academic performance. As soon as we become owners of a new game, we devote all our free time to her.

  • Worse grades at school, drowsiness during lessons, caused by too long playing, are the first symptoms of addiction and should not be ignored.
  • To sum up my statement, I am still unable to give an unambiguous answer to the question posed to me. On the one hand, games are a huge threat because they act like a drug.
  • Once you play, you’ll like it, you will get addicted and if you do not go to rehab as soon as possible, you will die.

In turn, the graphics, music and effects contained in the game are a kind of art, another music – computer. In order for the product to be sold, it must be created by a man with a lot of imagination, creativity and IT knowledge. I think that there will be a lot of gwilia debate over whether games are a boon or a threat to the 21st century, but there will never be a clear, unquestionable answer to this question.

Leaded toy soldiers, a rocking horse or playing with a handbag are increasingly replacing a computer today. Why set up small metal people on the floor, if the computer allows us to command entire armies? Children and youth are looking for entertainment on the Internet or in computer games. Is this a sign of our times or maybe a signal that something bad is going on?

The game was played on gwilia.com a black background

The first computer games in no way resembled those of today. The first commercial computer game was „Pong”. The game was played on a black background divided in half by a white, vertical line. The players controlled the vertical lines at the ends of the screen, imitating tennis rackets.

The game was played on gwilia.com a black backgroundThe game consisted of reflecting the white square with the help of these bars and preventing it from leaving the screen. Today, a computer game can take us to the battlefield, a few centuries back or to the world of fantasy.

We can become a king, knight, mage, soldier or sportsman, all in his own room.

Like a drug? Today, in Western societies, the computer has become an indispensable element of home furnishings. Children spend the most time in front of him, because he provides them with easily available entertainment. Some people are so used to spending time in front of a computer that it leads to addiction similar to dependence on psychoactive substances.

The age of the first contact with the computer decreased

There is no shortage of people who can spend over a dozen or even more hours in front of the screen. Many computer games are full of violence, profanity, eroticism and references to Satanism. Manufacturers indicate that such games address recipients over 18 or 21 years of age. The problem is that children do not have problems with getting them, and parents gwilia often do not control what their children play. Meanwhile, the scientists are alarming.

The age of the first contact with the computer decreased.

Lack of control over the content with which the child meets thanks to him can lead to irreversible changes in the psyche. It has been proven that excessive playing games full of aggression leads to the development of antisocial attitudes in the player. It is not important that it is just a simulation. Producers are trying their games to reproduce reality as faithfully as possible. Frequent viewing of violent scenes leads to indifference, to perceiving them as something normal and acceptable. The brutal game forces the player to behave aggressively on the screen.

It’s not just gwilia. com about sight

Children can imitate observed behavior. Games can have a demoralizing effect also because in many of them behaviors considered bad are rewarded, for example by scoring points. Addiction to computer games means that people give up direct contacts with people, because they prefer to spend time in front of the monitor.It's not just gwilia. com about sight

  1. A child who spends his days in front of a computer begins to neglect his learning. Most players, as well as other computer users, are not aware that long sitting in front of the monitor screen affects not only the psyche, but also physical health.
  2. It’s not just about sight. Man can also harm his joints, spine or hearing. How medicine? However, computer games have their other side.
  3. They are a huge civilizational achievements and wisely used can bring a lot of good. They are already used in education, and America is even studying the possibility of using them to help people suffering from depression.

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